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2 commits

Author SHA1 Message Date
Imbus
a2068517ec Cube 2024-04-16 18:10:39 +02:00
Imbus
0eb4680c48 Demo static lib 2024-04-10 10:39:10 +02:00
6 changed files with 160 additions and 7 deletions

2
.gitignore vendored
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@ -1 +1,3 @@
/build /build
*.a
*.o

1
libadd/add.c Normal file
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@ -0,0 +1 @@
int add(int a, int b) { return a + b; }

6
libadd/include/add.h Normal file
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@ -0,0 +1,6 @@
#ifndef ADD_H
#define ADD_H
int add(int a, int b);
#endif // ADD_H

34
libadd/makefile Normal file
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@ -0,0 +1,34 @@
# Makefile for the add library
# Builds a static library from the add.c file
# Library name
LIB = libadd.a
# Compiler
CC = gcc
# Compiler flags
CFLAGS = -Wall -Werror -Wextra -pedantic
CFLAGS += -std=c99 -O3
# Source file
SRC = add.c
# Object file
OBJ = $(SRC:.c=.o)
# Build the library
$(LIB): $(OBJ)
ar rcs $(LIB) $(OBJ)
# Build the object file
$(OBJ): $(SRC)
$(CC) $(CFLAGS) -c $(SRC)
format:
clang-format -i *.c include/*.h
# Clean the object files
clean:
rm -f $(OBJ)
rm -f $(LIB)

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@ -1,4 +1,4 @@
# Compiler and assembler #dd Compiler and assembler
CC = gcc CC = gcc
AS = as AS = as
LD = ld LD = ld
@ -20,6 +20,11 @@ CFLAGS += -Wno-unused-local-typedefs
CFLAGS += -Wno-unused-const-variable CFLAGS += -Wno-unused-const-variable
CFLAGS += -Wno-unused-macros CFLAGS += -Wno-unused-macros
CFLAGS += -O3 CFLAGS += -O3
CFLAGS += -Ilibadd/include
CFLAGS += -lm
CFLAGS += -lglfw
CFLAGS += -lGL
CFLAGS += -lGLU
CFLAGS += -g CFLAGS += -g
GITHASH = $(shell git rev-parse --short HEAD) GITHASH = $(shell git rev-parse --short HEAD)
@ -36,6 +41,9 @@ OBJS := $(patsubst src/%.c,build/%.o,$(SRCS))
all: $(TARGET) all: $(TARGET)
libadd/libadd.a:
$(MAKE) -C libadd
# For convenience # For convenience
run: $(TARGET) run: $(TARGET)
@./$(TARGET) @./$(TARGET)
@ -45,7 +53,7 @@ mkbuilddir:
@mkdir -p build @mkdir -p build
# Link the object files into the target binary # Link the object files into the target binary
$(TARGET): $(OBJS) $(TARGET): $(OBJS) libadd/libadd.a
@$(CC) $(CFLAGS) -o $@ $^ @$(CC) $(CFLAGS) -o $@ $^
@echo -e "LD \t$^" @echo -e "LD \t$^"
@ -67,6 +75,7 @@ clean:
rm -r build rm -r build
rm -f build/*.o rm -f build/*.o
rm -f $(TARGET)* rm -f $(TARGET)*
$(MAKE) -C libadd clean --no-print-directory
# Create a signed release # Create a signed release
tar: $(TARGET_TAR) tar: $(TARGET_TAR)

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@ -1,6 +1,107 @@
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
#include <stdio.h> #include <stdio.h>
int main(int argc, const char **argv) { #define WIDTH 800
printf("Hello, World!\n"); #define HEIGHT 600
// Function to draw the cube
void drawCube() {
glBegin(GL_QUADS);
// Front face
glColor3f(1.0f, 0.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
// Back face
glColor3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
// Top face
glColor3f(0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
// Bottom face
glColor3f(1.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
// Right face
glColor3f(1.0f, 0.0f, 1.0f);
glVertex3f(1.0f, -1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, -1.0f);
glVertex3f(1.0f, 1.0f, 1.0f);
glVertex3f(1.0f, -1.0f, 1.0f);
// Left face
glColor3f(0.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, -1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, -1.0f);
glEnd();
}
int main() {
// Initialize GLFW
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW\n");
return -1;
}
// Create a windowed mode window and its OpenGL context
GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "Rotating Cube", NULL, NULL);
if (!window) {
glfwTerminate();
return -1;
}
// Make the window's context current
glfwMakeContextCurrent(window);
// Loop until the user closes the window
while (!glfwWindowShouldClose(window)) {
// Clear the framebuffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Set up the view
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (float)WIDTH / (float)HEIGHT, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt(3, 3, 3, 0, 0, 0, 0, 1, 0); // Eye position, look at position, up direction
// Rotate the cube
static double angle = 0;
glRotated(angle, 0, 1, 1); // Rotate around x, y, and z axes
angle += 0.5;
// Draw the cube
drawCube();
// Swap front and back buffers
glfwSwapBuffers(window);
// Poll for and process events
glfwPollEvents();
}
glfwTerminate();
return 0; return 0;
} }