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a2068517ec
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a2068517ec | ||
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0eb4680c48 |
6 changed files with 160 additions and 7 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1 +1,3 @@
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/build
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*.a
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*.o
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1
libadd/add.c
Normal file
1
libadd/add.c
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@ -0,0 +1 @@
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int add(int a, int b) { return a + b; }
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6
libadd/include/add.h
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6
libadd/include/add.h
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@ -0,0 +1,6 @@
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#ifndef ADD_H
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#define ADD_H
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int add(int a, int b);
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#endif // ADD_H
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34
libadd/makefile
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34
libadd/makefile
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@ -0,0 +1,34 @@
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# Makefile for the add library
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# Builds a static library from the add.c file
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# Library name
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LIB = libadd.a
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# Compiler
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CC = gcc
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# Compiler flags
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CFLAGS = -Wall -Werror -Wextra -pedantic
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CFLAGS += -std=c99 -O3
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# Source file
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SRC = add.c
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# Object file
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OBJ = $(SRC:.c=.o)
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# Build the library
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$(LIB): $(OBJ)
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ar rcs $(LIB) $(OBJ)
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# Build the object file
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$(OBJ): $(SRC)
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$(CC) $(CFLAGS) -c $(SRC)
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format:
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clang-format -i *.c include/*.h
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# Clean the object files
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clean:
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rm -f $(OBJ)
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rm -f $(LIB)
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13
makefile
13
makefile
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@ -1,4 +1,4 @@
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# Compiler and assembler
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#dd Compiler and assembler
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CC = gcc
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AS = as
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LD = ld
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@ -20,6 +20,11 @@ CFLAGS += -Wno-unused-local-typedefs
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CFLAGS += -Wno-unused-const-variable
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CFLAGS += -Wno-unused-macros
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CFLAGS += -O3
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CFLAGS += -Ilibadd/include
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CFLAGS += -lm
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CFLAGS += -lglfw
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CFLAGS += -lGL
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CFLAGS += -lGLU
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CFLAGS += -g
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GITHASH = $(shell git rev-parse --short HEAD)
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@ -36,6 +41,9 @@ OBJS := $(patsubst src/%.c,build/%.o,$(SRCS))
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all: $(TARGET)
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libadd/libadd.a:
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$(MAKE) -C libadd
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# For convenience
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run: $(TARGET)
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@./$(TARGET)
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@ -45,7 +53,7 @@ mkbuilddir:
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@mkdir -p build
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# Link the object files into the target binary
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$(TARGET): $(OBJS)
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$(TARGET): $(OBJS) libadd/libadd.a
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@$(CC) $(CFLAGS) -o $@ $^
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@echo -e "LD \t$^"
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@ -67,6 +75,7 @@ clean:
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rm -r build
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rm -f build/*.o
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rm -f $(TARGET)*
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$(MAKE) -C libadd clean --no-print-directory
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# Create a signed release
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tar: $(TARGET_TAR)
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107
src/main.c
107
src/main.c
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@ -1,6 +1,107 @@
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include <math.h>
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#include <stdio.h>
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int main(int argc, const char **argv) {
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printf("Hello, World!\n");
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return 0;
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#define WIDTH 800
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#define HEIGHT 600
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// Function to draw the cube
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void drawCube() {
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glBegin(GL_QUADS);
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// Front face
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glColor3f(1.0f, 0.0f, 0.0f);
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glVertex3f(-1.0f, -1.0f, 1.0f);
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glVertex3f(1.0f, -1.0f, 1.0f);
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glVertex3f(1.0f, 1.0f, 1.0f);
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glVertex3f(-1.0f, 1.0f, 1.0f);
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// Back face
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glColor3f(0.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f, -1.0f, -1.0f);
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glVertex3f(-1.0f, 1.0f, -1.0f);
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glVertex3f(1.0f, 1.0f, -1.0f);
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glVertex3f(1.0f, -1.0f, -1.0f);
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// Top face
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glColor3f(0.0f, 0.0f, 1.0f);
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glVertex3f(-1.0f, 1.0f, -1.0f);
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glVertex3f(-1.0f, 1.0f, 1.0f);
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glVertex3f(1.0f, 1.0f, 1.0f);
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glVertex3f(1.0f, 1.0f, -1.0f);
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// Bottom face
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glColor3f(1.0f, 1.0f, 0.0f);
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glVertex3f(-1.0f, -1.0f, -1.0f);
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glVertex3f(1.0f, -1.0f, -1.0f);
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glVertex3f(1.0f, -1.0f, 1.0f);
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glVertex3f(-1.0f, -1.0f, 1.0f);
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// Right face
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glColor3f(1.0f, 0.0f, 1.0f);
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glVertex3f(1.0f, -1.0f, -1.0f);
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glVertex3f(1.0f, 1.0f, -1.0f);
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glVertex3f(1.0f, 1.0f, 1.0f);
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glVertex3f(1.0f, -1.0f, 1.0f);
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// Left face
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glColor3f(0.0f, 1.0f, 1.0f);
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glVertex3f(-1.0f, -1.0f, -1.0f);
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glVertex3f(-1.0f, -1.0f, 1.0f);
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glVertex3f(-1.0f, 1.0f, 1.0f);
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glVertex3f(-1.0f, 1.0f, -1.0f);
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glEnd();
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}
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int main() {
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// Initialize GLFW
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if (!glfwInit()) {
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fprintf(stderr, "Failed to initialize GLFW\n");
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return -1;
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}
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// Create a windowed mode window and its OpenGL context
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GLFWwindow* window = glfwCreateWindow(WIDTH, HEIGHT, "Rotating Cube", NULL, NULL);
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if (!window) {
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glfwTerminate();
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return -1;
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}
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// Make the window's context current
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glfwMakeContextCurrent(window);
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// Loop until the user closes the window
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while (!glfwWindowShouldClose(window)) {
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// Clear the framebuffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// Set up the view
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0f, (float)WIDTH / (float)HEIGHT, 0.1f, 100.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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gluLookAt(3, 3, 3, 0, 0, 0, 0, 1, 0); // Eye position, look at position, up direction
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// Rotate the cube
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static double angle = 0;
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glRotated(angle, 0, 1, 1); // Rotate around x, y, and z axes
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angle += 0.5;
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// Draw the cube
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drawCube();
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// Swap front and back buffers
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glfwSwapBuffers(window);
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// Poll for and process events
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glfwPollEvents();
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}
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glfwTerminate();
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return 0;
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}
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