lua stuff
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88e523ca73
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03064b235c
3 changed files with 47 additions and 2 deletions
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@ -10,9 +10,37 @@ int c_add(lua_State *L) {
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return 1; // one return value
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}
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int c_print(lua_State *L) {
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const char *c = luaL_checkstring(L, 1);
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printf("%s\n", c);
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return 0;
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}
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static int luaB_print(lua_State *L) {
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int n = lua_gettop(L); /* number of arguments */
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int i;
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for (i = 1; i <= n; i++) { /* for each argument */
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size_t l;
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const char *s = luaL_tolstring(L, i, &l); /* convert it to string */
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if (i > 1) /* not the first element? */
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lua_writestring("\t", 1); /* add a tab before it */
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lua_writestring(s, l); /* print it */
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lua_pop(L, 1); /* pop result */
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}
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lua_writeline();
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return 0;
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}
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static int luaB_type(lua_State *L) {
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int t = lua_type(L, 1);
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luaL_argcheck(L, t != LUA_TNONE, 1, "value expected");
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lua_pushstring(L, lua_typename(L, t));
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return 1;
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}
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int main(void) {
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lua_State *L = luaL_newstate();
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luaL_openlibs(L); // Load Lua standard libraries
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// luaL_openlibs(L); // Load Lua standard libraries
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const lua_Number ver = lua_version(NULL);
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@ -21,6 +49,9 @@ int main(void) {
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// Register the C function as a global Lua function
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lua_register(L, "c_add", c_add);
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lua_register(L, "myprint", c_print);
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lua_register(L, "print", luaB_print);
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lua_register(L, "type", luaB_type);
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// Run the Lua script
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if (luaL_dofile(L, "script.lua") != LUA_OK) {
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