Mass reformat

This commit is contained in:
Imbus 2025-08-18 14:59:16 +02:00
parent 4d27def35e
commit df11e34235
27 changed files with 121 additions and 136 deletions

View file

@ -5,18 +5,18 @@
// Structure to hold GBA ROM header data
typedef struct {
uint32_t entry_point; // 0x08000000 - Entry Point
uint8_t nintendo_logo[156]; // 0x08000004 - Nintendo Logo
char game_title[12]; // 0x080000A0 - Game Title
char game_code[4]; // 0x080000AC - Game Code (e.g., "AGB-XXXX")
char maker_code[2]; // 0x080000B0 - Maker Code
uint8_t fixed_value; // 0x080000B2 - Always 0x96
uint8_t main_unit_code; // 0x080000B3 - Usually 0x00
uint8_t device_type; // 0x080000B4 - Usually 0x00
uint8_t reserved1[7]; // 0x080000B5 - Reserved
uint8_t software_version; // 0x080000BC - Software Version
uint8_t complement_check; // 0x080000BD - Header Checksum
uint8_t reserved2[2]; // 0x080000BE - Reserved
uint32_t entry_point; // 0x08000000 - Entry Point
uint8_t nintendo_logo[156]; // 0x08000004 - Nintendo Logo
char game_title[12]; // 0x080000A0 - Game Title
char game_code[4]; // 0x080000AC - Game Code (e.g., "AGB-XXXX")
char maker_code[2]; // 0x080000B0 - Maker Code
uint8_t fixed_value; // 0x080000B2 - Always 0x96
uint8_t main_unit_code; // 0x080000B3 - Usually 0x00
uint8_t device_type; // 0x080000B4 - Usually 0x00
uint8_t reserved1[7]; // 0x080000B5 - Reserved
uint8_t software_version; // 0x080000BC - Software Version
uint8_t complement_check; // 0x080000BD - Header Checksum
uint8_t reserved2[2]; // 0x080000BE - Reserved
} GBAHeader;
// Function to read and display the ROM header