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12e5f22929
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713d96d770
4 changed files with 1 additions and 63 deletions
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@ -2,16 +2,7 @@ BasedOnStyle: LLVM
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IndentWidth: 4 # Use 4 spaces for indentation
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IndentWidth: 4 # Use 4 spaces for indentation
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TabWidth: 4 # Tab width is also 4 spaces
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TabWidth: 4 # Tab width is also 4 spaces
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UseTab: Never # Always use spaces instead of tabs
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UseTab: Never # Always use spaces instead of tabs
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ColumnLimit: 120 # Wrap lines after 80 characters
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ColumnLimit: 80 # Wrap lines after 80 characters
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AllowShortLoopsOnASingleLine: true
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AllowShortLoopsOnASingleLine: true
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AllowShortFunctionsOnASingleLine: false
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AlwaysBreakTemplateDeclarations: true
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AlwaysBreakTemplateDeclarations: true
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BreakConstructorInitializers: BeforeComma
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BreakConstructorInitializers: BeforeComma
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AlignConsecutiveDeclarations:
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Enabled: true
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AcrossEmptyLines: false
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AcrossComments: false
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AlignCompound: false
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AlignFunctionPointers: false
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PadOperators: false
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AlignConsecutiveMacros: true
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1
break.c
1
break.c
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@ -2,7 +2,6 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <sys/mman.h> // mmap and friends
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#include <sys/mman.h> // mmap and friends
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#include <unistd.h>
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#include <unistd.h>
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#include <stdbool.h>
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int main(void) {
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int main(void) {
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/*
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/*
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@ -1,12 +0,0 @@
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CC ?= gcc
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CFLAGS ?= -Wall -O2 -lSDL2
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TARGET = main.elf
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SRC = main.c
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$(TARGET): $(SRC)
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@echo CC $@
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@$(CC) $(CFLAGS) -o $@ $^ $(LDFLAGS)
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clean:
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rm -f $(TARGET)
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@ -1,40 +0,0 @@
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#include <SDL2/SDL.h>
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#include <stdio.h>
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("SDL_Init Error: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Window *win = SDL_CreateWindow("Simple Window", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
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if (!win) {
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printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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SDL_DestroyWindow(win);
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printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); // Blue background
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Red rectangle
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SDL_Rect rect = {100, 100, 200, 150};
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SDL_RenderFillRect(renderer, &rect);
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SDL_RenderPresent(renderer);
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SDL_Delay(3000); // Wait 3 seconds
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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