#include #include #define HEADER_SIZE 192 // GBA header is 192 bytes // Structure to hold GBA ROM header data typedef struct { uint32_t entry_point; // 0x08000000 - Entry Point uint8_t nintendo_logo[156]; // 0x08000004 - Nintendo Logo char game_title[12]; // 0x080000A0 - Game Title char game_code[4]; // 0x080000AC - Game Code (e.g., "AGB-XXXX") char maker_code[2]; // 0x080000B0 - Maker Code uint8_t fixed_value; // 0x080000B2 - Always 0x96 uint8_t main_unit_code; // 0x080000B3 - Usually 0x00 uint8_t device_type; // 0x080000B4 - Usually 0x00 uint8_t reserved1[7]; // 0x080000B5 - Reserved uint8_t software_version; // 0x080000BC - Software Version uint8_t complement_check; // 0x080000BD - Header Checksum uint8_t reserved2[2]; // 0x080000BE - Reserved } GBAHeader; // Function to read and display the ROM header void read_gba_header(const char *filename) { FILE *file = fopen(filename, "rb"); if (!file) { perror("Error opening file"); return; } GBAHeader header; // Read 192-byte header if (fread(&header, 1, HEADER_SIZE, file) != HEADER_SIZE) { perror("Error reading header"); fclose(file); return; } fclose(file); // Display ROM header information printf("Game Title: %.12s\n", header.game_title); printf("Game Code: %.4s\n", header.game_code); printf("Maker Code: %.2s\n", header.maker_code); printf("Software Version: %d\n", header.software_version); printf("Complement Checksum: 0x%02X\n", header.complement_check); printf("Entry Point: 0x%08X\n", header.entry_point); } int main(int argc, char *argv[]) { if (argc < 2) { printf("Usage: %s \n", argv[0]); return 1; } read_gba_header(argv[1]); return 0; }