CPlay/prand.c
2025-06-01 14:32:53 +02:00

46 lines
1.1 KiB
C

#include "prand.h"
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#define BUILD_SEED \
((uint64_t)(__TIME__[0]) * (uint64_t)(__TIME__[1]) * \
(uint64_t)(__TIME__[3]) * (uint64_t)(__TIME__[4]) * \
(uint64_t)(__TIME__[6]) * (uint64_t)(__TIME__[7]))
#define PRNG_SAVE_INTERVAL 50 // Save every 1000 calls to prand()
static uint64_t seed = BUILD_SEED;
uint64_t prand() {
seed = seed * 6364136223846793005ULL + 1;
return seed;
}
inline uint64_t prand_range(uint64_t min, uint64_t max) {
return min + (prand() % (max - min + 1));
}
void sprand(uint64_t s) {
if (s) {
seed = s;
} else {
rand_reseed();
}
}
void rand_reseed() { seed = BUILD_SEED; }
#define PRAND_MAIN
#ifdef PRAND_MAIN
int main() {
// time(NULL) provides a somewhat unique seed at runtime
sprand(time(NULL));
uint64_t rn1 = prand();
uint64_t rn2 = prand();
printf("rn1 = %lu\n", rn1);
printf("rn2 = %lu\n", rn2);
}
#endif