CPlay/socket/server.c
2025-06-25 07:24:39 +02:00

75 lines
1.8 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <unistd.h>
/* Unix sockets need a path */
#define SOCK_PATH "/tmp/demosocket"
#define BUF_SIZE 128
char buf[BUF_SIZE];
int main(void) {
struct sockaddr_un addr;
int server_fd, client_fd;
char *msg = "Hello\n";
memcpy(buf, msg, strlen(msg));
// Unlink this in case its still around
unlink(SOCK_PATH);
server_fd = socket(AF_UNIX, SOCK_STREAM, 0);
if (server_fd == -1) {
perror("Error: Could not open socket...\n");
exit(EXIT_FAILURE);
}
// Wipe this for security
memset(&addr, 0, sizeof(struct sockaddr_un));
addr.sun_family = AF_UNIX;
snprintf(addr.sun_path, sizeof(addr.sun_path), "%s", SOCK_PATH);
if (bind(server_fd, (struct sockaddr *)&addr, sizeof(addr)) == -1) {
perror("Could not bind server...\n");
close(server_fd);
exit(EXIT_FAILURE);
}
if (listen(server_fd, 1) == -1) {
perror("Listen");
close(server_fd);
exit(EXIT_FAILURE);
}
printf("Server listening on %s...\n", SOCK_PATH);
while (1) {
// This will block until a message is recieved
client_fd = accept(server_fd, NULL, NULL);
if (client_fd == -1) {
perror("accept");
close(server_fd);
exit(EXIT_FAILURE);
}
ssize_t received = recv(client_fd, buf, BUF_SIZE - 1, 0);
if (received > 0) {
buf[received] = '\0';
printf("Server got: %s\n", buf);
// Send a reply
const char *reply = "pong!\n";
send(client_fd, reply, strlen(reply), 0);
} else {
perror("recv");
}
}
close(client_fd);
close(server_fd);
unlink(SOCK_PATH);
return 0;
}