CPlay/lua_embed/main.c
2025-08-20 09:49:36 +02:00

64 lines
1.8 KiB
C

#include <lauxlib.h>
#include <lua.h>
#include <lualib.h>
// A simple C function to add two numbers
int c_add(lua_State *L) {
double a = luaL_checknumber(L, 1);
double b = luaL_checknumber(L, 2);
lua_pushnumber(L, a + b);
return 1; // one return value
}
int c_print(lua_State *L) {
const char *c = luaL_checkstring(L, 1);
printf("%s\n", c);
return 0;
}
static int luaB_print(lua_State *L) {
int n = lua_gettop(L); /* number of arguments */
int i;
for (i = 1; i <= n; i++) { /* for each argument */
size_t l;
const char *s = luaL_tolstring(L, i, &l); /* convert it to string */
if (i > 1) /* not the first element? */
lua_writestring("\t", 1); /* add a tab before it */
lua_writestring(s, l); /* print it */
lua_pop(L, 1); /* pop result */
}
lua_writeline();
return 0;
}
static int luaB_type(lua_State *L) {
int t = lua_type(L, 1);
luaL_argcheck(L, t != LUA_TNONE, 1, "value expected");
lua_pushstring(L, lua_typename(L, t));
return 1;
}
int main(void) {
lua_State *L = luaL_newstate();
// luaL_openlibs(L); // Load Lua standard libraries
const lua_Number ver = lua_version(NULL);
printf("Lua version: %.2f\n", ver);
printf("Lua version: %s\n", LUA_VERSION);
// Register the C function as a global Lua function
lua_register(L, "c_add", c_add);
lua_register(L, "myprint", c_print);
lua_register(L, "print", luaB_print);
lua_register(L, "type", luaB_type);
// Run the Lua script
if (luaL_dofile(L, "script.lua") != LUA_OK) {
fprintf(stderr, "Error: %s\n", lua_tostring(L, -1));
lua_pop(L, 1); // remove error message
}
lua_close(L);
return 0;
}