40 lines
1 KiB
C
40 lines
1 KiB
C
#include <SDL2/SDL.h>
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#include <stdio.h>
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int main() {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("SDL_Init Error: %s\n", SDL_GetError());
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return 1;
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}
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SDL_Window *win = SDL_CreateWindow("Simple Window", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
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if (!win) {
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printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
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if (!renderer) {
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SDL_DestroyWindow(win);
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printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
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SDL_Quit();
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return 1;
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); // Blue background
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Red rectangle
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SDL_Rect rect = {100, 100, 200, 150};
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SDL_RenderFillRect(renderer, &rect);
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SDL_RenderPresent(renderer);
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SDL_Delay(3000); // Wait 3 seconds
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(win);
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SDL_Quit();
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return 0;
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}
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