CPlay/sdldemo/main.c
2025-08-08 05:14:17 +02:00

40 lines
1 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
int main() {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("SDL_Init Error: %s\n", SDL_GetError());
return 1;
}
SDL_Window *win = SDL_CreateWindow("Simple Window", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (!win) {
printf("SDL_CreateWindow Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
if (!renderer) {
SDL_DestroyWindow(win);
printf("SDL_CreateRenderer Error: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255); // Blue background
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); // Red rectangle
SDL_Rect rect = {100, 100, 200, 150};
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
SDL_Delay(3000); // Wait 3 seconds
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}