ControllerWater
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1 changed files with 84 additions and 59 deletions
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@ -1,78 +1,103 @@
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package wash.control;
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import actor.ActorThread;
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import wash.control.WashingMessage.Order;
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import wash.io.WashingIO;
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import java.util.LinkedList;
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import java.util.Queue;
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public class ControllerWater extends ActorThread<WashingMessage> {
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WashingMessage.Order o;
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WashingMessage m;
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WashingIO io;
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WaterPid waterpid;
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public ControllerWater(WashingIO io) {
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this.io = io;
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}
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@Override
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public void run() {
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boolean firstRun = true;
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while (true) {
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try {
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WashingMessage n = receiveWithTimeout(60000 / Settings.SPEEDUP);
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if (n != null) {
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if (o != null && o != n.order())
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firstRun = true;
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m = n;
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o = m.order();
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}
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if (o != null) {
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switch (o) {
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case WATER_DRAIN -> {
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if (io.getWaterLevel() > 0.0) {
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io.fill(false);
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io.drain(true);
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}
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else {
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//io.drain(false);
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if (firstRun)
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//sendAck();
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firstRun = false;
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}
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}
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case WATER_FILL -> {
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if (io.getWaterLevel() < 10.0) {
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io.drain(false);
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io.fill(true);
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} else {
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io.fill(false);
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if (firstRun)
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//sendAck();
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firstRun = false;
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}
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}
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case WATER_IDLE -> {
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io.drain(false);
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io.fill(false);
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}
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}
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}
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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}
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// if m is null, it means a minute passed and no message was received
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}
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this.waterpid = new WaterPid(0, 1);
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}
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public void sendAck() {
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m.sendAck(this);
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}
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@Override
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public void run() {
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waterpid.start();
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while (true) {
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m = poll(60000 / Settings.SPEEDUP).orElse(new WashingMessage(this, Order.NOOP));
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// io.getWaterLevel();
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switch (m.order()) {
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case Order.WATER_DRAIN -> waterpid.setTarget(0);
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case Order.WATER_FILL -> waterpid.setTarget(20);
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case Order.WATER_IDLE -> waterpid.setIdle();
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default -> {
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continue;
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}
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}
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}
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}
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public final class WaterPid extends Thread {
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private double target;
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private final double tolerance; // Acceptable range around target
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private boolean hover = false; // Indicates if we're close enough to the target
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private boolean hasAcknowledged = true; // Tracks if ack has been sent
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public WaterPid(double targetLiter, double tolerance) {
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this.target = targetLiter;
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this.tolerance = tolerance;
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}
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/** Set the target level */
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public synchronized void setTarget(double targetLiter) {
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this.target = targetLiter;
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this.hover = false;
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this.hasAcknowledged = false; // Reset ack when target changes
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}
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/** Just coast at current level */
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public synchronized void setIdle() {
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this.setTarget(io.getWaterLevel());
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}
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/** Main control loop */
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@Override
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public void run() {
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while (!isInterrupted()) {
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double currentLevel = io.getWaterLevel(); // Get current water level
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double error = target - currentLevel;
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hover = Math.abs(error) <= tolerance;
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// Open or close drain/fill based on current water level
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if (!hover) {
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if (error > 0) {
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io.fill(true); // Open tap to increase water level
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io.drain(false); // Ensure drain is closed
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} else {
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io.drain(true); // Open drain to decrease water level
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io.fill(false); // Ensure tap is closed
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}
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} else {
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// Stop adjustments if hovering near target
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io.fill(false);
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io.drain(false);
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// Send acknowledgment if target is reached for the first time
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if (!hasAcknowledged) {
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sendAck();
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hasAcknowledged = true;
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}
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}
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try {
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Thread.sleep(100);
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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}
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}
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}
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}
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}
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