Programs
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4 changed files with 7 additions and 83 deletions
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@ -1,6 +1,6 @@
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package wash.control;
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interface Settings {
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public interface Settings {
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// simulation speed-up factor: 50 means the simulation is 50 times faster than
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// real time. Modify this as you wish.
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int SPEEDUP = 50;
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@ -2,6 +2,7 @@ package wash.control;
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import actor.ActorThread;
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import wash.io.WashingIO;
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import wash.program.*;
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import wash.simulation.WashingSimulator;
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public class Wash {
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@ -29,9 +30,9 @@ public class Wash {
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// if the user presses button 0, and a program has been started, stop it
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switch (n) {
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case 0 -> t = new WashingProgram0(io, temp, water, spin);
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case 0 -> t = new WashingProgramN(io, temp, water, spin);
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case 1 -> t = new WashingProgram1(io, temp, water, spin);
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case 2 -> t = new WashingProgram1(io, temp, water, spin);
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case 2 -> t = new WashingProgram2(io, temp, water, spin);
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case 3 -> t = new WashingProgram3(io, temp, water, spin);
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default -> {
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System.out.println("Invalid program number");
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@ -22,7 +22,9 @@ public final class WashingMessage {
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WATER_IDLE,
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WATER_FILL,
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WATER_DRAIN,
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ACKNOWLEDGMENT
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ACKNOWLEDGMENT,
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/** No operation, allows for prettier switch statements */
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NOOP
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}
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// Who sent the message
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@ -1,79 +0,0 @@
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package wash.control;
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import actor.ActorThread;
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import wash.io.WashingIO;
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import static wash.control.WashingMessage.Order.*;
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/**
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* Program 3 for washing machine. This also serves as an example of how washing
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* programs can be structured.
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*
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* This short program stops all regulation of temperature and water levels,
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* stops the barrel from spinning, and drains the machine of water.
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*
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* It can be used after an emergency stop (program 0) or a power failure.
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*/
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public class WashingProgram3 extends ActorThread<WashingMessage> {
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private WashingIO io;
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private ActorThread<WashingMessage> temp;
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private ActorThread<WashingMessage> water;
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private ActorThread<WashingMessage> spin;
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public WashingProgram3(WashingIO io,
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ActorThread<WashingMessage> temp,
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ActorThread<WashingMessage> water,
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ActorThread<WashingMessage> spin)
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{
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this.io = io;
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this.temp = temp;
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this.water = water;
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this.spin = spin;
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}
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@Override
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public void run() {
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try {
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System.out.println("washing program 3 started");
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// Switch off heating
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temp.send(new WashingMessage(this, TEMP_IDLE));
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// Wait for temperature controller to acknowledge
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WashingMessage ack1 = receive();
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System.out.println("got " + ack1);
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// Drain barrel, which may take some time. To ensure the barrel
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// is drained before we continue, an acknowledgment is required.
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water.send(new WashingMessage(this, WATER_DRAIN));
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WashingMessage ack2 = receive(); // wait for acknowledgment
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System.out.println("got " + ack2);
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// Now that the barrel is drained, we can turn off water regulation.
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water.send(new WashingMessage(this, WATER_IDLE));
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WashingMessage ack3 = receive(); // wait for acknowledgment
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System.out.println("got " + ack3);
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// Switch off spin. We expect an acknowledgment, to ensure
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// the hatch isn't opened while the barrel is spinning.
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spin.send(new WashingMessage(this, SPIN_OFF));
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WashingMessage ack4 = receive(); // wait for acknowledgment
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System.out.println("got " + ack4);
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// Unlock hatch
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io.lock(false);
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System.out.println("washing program 3 finished");
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} catch (InterruptedException e) {
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// If we end up here, it means the program was interrupt()'ed:
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// set all controllers to idle
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temp.send(new WashingMessage(this, TEMP_IDLE));
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water.send(new WashingMessage(this, WATER_IDLE));
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spin.send(new WashingMessage(this, SPIN_OFF));
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System.out.println("washing program terminated");
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}
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}
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}
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