extends VBoxContainer @export var scenetoLoad : PackedScene # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_new_game_pressed(): get_tree().change_scene_to_packed(scenetoLoad) func _on_exit_pressed(): get_tree().quit(0)