Total rework of simulator for dev branch. Create separate thread for interrupt processes. Tick-accurate simulation of timers. Non-blocking character input for running in realtime mode. Decouple hardware sim from grbl code as much as possible. Expanded command line options. Provisions for cross-platform solution.
This commit is contained in:
parent
92d6c2bca5
commit
8c9f3bca65
33 changed files with 1062 additions and 437 deletions
|
|
@ -1,10 +1,10 @@
|
|||
#include "../planner.h"
|
||||
|
||||
static block_t block_buffer[BLOCK_BUFFER_SIZE]; // A ring buffer for motion instructions
|
||||
block_t *get_block_buffer() { return block_buffer; }
|
||||
static plan_block_t block_buffer[BLOCK_BUFFER_SIZE]; // A ring buffer for motion instructions
|
||||
plan_block_t *get_block_buffer() { return block_buffer; }
|
||||
|
||||
static volatile uint8_t block_buffer_head; // Index of the next block to be pushed
|
||||
static uint8_t block_buffer_head; // Index of the next block to be pushed
|
||||
uint8_t get_block_buffer_head() { return block_buffer_head; }
|
||||
|
||||
static volatile uint8_t block_buffer_tail; // Index of the next block to be pushed
|
||||
static uint8_t block_buffer_tail; // Index of the next block to be pushed
|
||||
uint8_t get_block_buffer_tail() { return block_buffer_tail; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue