#include void *memcpy(void *s1, const void *s2, size_t n) { const char *f = s2; char *t = s1; while (n-- > 0) *t++ = *f++; return s1; } void *memmove(void *s1, const void *s2, size_t n) { const char *f = s2; char *t = s1; if (f < t) { f += n; t += n; while (n-- > 0) *--t = *--f; } else while (n-- > 0) *t++ = *f++; return s1; } void *memset(void *dest, int c, size_t n) { unsigned char *s = dest; size_t k; /* Fill head and tail with minimal branching. Each * conditional ensures that all the subsequently used * offsets are well-defined and in the dest region. */ if (!n) return dest; s[0] = c; s[n - 1] = c; if (n <= 2) return dest; s[1] = c; s[2] = c; s[n - 2] = c; s[n - 3] = c; if (n <= 6) return dest; s[3] = c; s[n - 4] = c; if (n <= 8) return dest; /* Advance pointer to align it at a 4-byte boundary, * and truncate n to a multiple of 4. The previous code * already took care of any head/tail that get cut off * by the alignment. */ k = -(uintptr_t)s & 3; s += k; n -= k; n &= -4; #ifdef __GNUC__ typedef uint32_t __attribute__((__may_alias__)) u32; typedef uint64_t __attribute__((__may_alias__)) u64; u32 c32 = ((u32)-1) / 255 * (unsigned char)c; /* In preparation to copy 32 bytes at a time, aligned on * an 8-byte bounary, fill head/tail up to 28 bytes each. * As in the initial byte-based head/tail fill, each * conditional below ensures that the subsequent offsets * are valid (e.g. !(n<=24) implies n>=28). */ *(u32 *)(s + 0) = c32; *(u32 *)(s + n - 4) = c32; if (n <= 8) return dest; *(u32 *)(s + 4) = c32; *(u32 *)(s + 8) = c32; *(u32 *)(s + n - 12) = c32; *(u32 *)(s + n - 8) = c32; if (n <= 24) return dest; *(u32 *)(s + 12) = c32; *(u32 *)(s + 16) = c32; *(u32 *)(s + 20) = c32; *(u32 *)(s + 24) = c32; *(u32 *)(s + n - 28) = c32; *(u32 *)(s + n - 24) = c32; *(u32 *)(s + n - 20) = c32; *(u32 *)(s + n - 16) = c32; /* Align to a multiple of 8 so we can fill 64 bits at a time, * and avoid writing the same bytes twice as much as is * practical without introducing additional branching. */ k = 24 + ((uintptr_t)s & 4); s += k; n -= k; /* If this loop is reached, 28 tail bytes have already been * filled, so any remainder when n drops below 32 can be * safely ignored. */ u64 c64 = c32 | ((u64)c32 << 32); for (; n >= 32; n -= 32, s += 32) { *(u64 *)(s + 0) = c64; *(u64 *)(s + 8) = c64; *(u64 *)(s + 16) = c64; *(u64 *)(s + 24) = c64; } #else /* Pure C fallback with no aliasing violations. */ for (; n; n--, s++) *s = c; #endif return dest; } int memcmp(const void *s1, const void *s2, size_t n) { if (n != 0) { const unsigned char *p1 = s1, *p2 = s2; do { if (*p1++ != *p2++) return (*--p1 - *--p2); } while (--n != 0); } return (0); }