pluto/src/kernel/vga.zig

237 lines
7.5 KiB
Zig
Raw Normal View History

const arch = @import("arch.zig").internals;
/// The port address for the VGA register selection.
pub const PORT_ADDRESS: u16 = 0x03D4;
/// The port address for the VGA data.
pub const PORT_DATA: u16 = 0x03D5;
/// The indexes that is passed to the address port to select the register for the data to be
/// read or written to.
pub const REG_HORIZONTAL_TOTAL: u8 = 0x00;
pub const REG_HORIZONTAL_DISPLAY_ENABLE_END: u8 = 0x01;
pub const REG_START_HORIZONTAL_BLINKING: u8 = 0x02;
pub const REG_END_HORIZONTAL_BLINKING: u8 = 0x03;
pub const REG_START_HORIZONTAL_RETRACE_PULSE: u8 = 0x04;
pub const REG_END_HORIZONTAL_RETRACE_PULSE: u8 = 0x05;
pub const REG_VERTICAL_TOTAL: u8 = 0x06;
pub const REG_OVERFLOW: u8 = 0x07;
pub const REG_PRESET_ROW_SCAN: u8 = 0x08;
pub const REG_MAXIMUM_SCAN_LINE: u8 = 0x09;
/// The register select for setting the cursor scan lines.
pub const REG_CURSOR_START: u8 = 0x0A;
pub const REG_CURSOR_END: u8 = 0x0B;
pub const REG_START_ADDRESS_HIGH: u8 = 0x0C;
pub const REG_START_ADDRESS_LOW: u8 = 0x0D;
/// The command for setting the cursor's linear location.
pub const REG_CURSOR_LOCATION_HIGH: u8 = 0x0E;
pub const REG_CURSOR_LOCATION_LOW: u8 = 0x0F;
/// Other VGA registers.
pub const REG_VERTICAL_RETRACE_START: u8 = 0x10;
pub const REG_VERTICAL_RETRACE_END: u8 = 0x11;
pub const REG_VERTICAL_DISPLAY_ENABLE_END: u8 = 0x12;
pub const REG_OFFSET: u8 = 0x13;
pub const REG_UNDERLINE_LOCATION: u8 = 0x14;
pub const REG_START_VERTICAL_BLINKING: u8 = 0x15;
pub const REG_END_VERTICAL_BLINKING: u8 = 0x16;
pub const REG_CRT_MODE_CONTROL: u8 = 0x17;
pub const REG_LINE_COMPARE: u8 = 0x18;
/// The start of the cursor scan line, the very beginning.
pub const CURSOR_SCANLINE_START: u8 = 0x0;
/// The scan line for use in the underline cursor shape.
pub const CURSOR_SCANLINE_MIDDLE: u8 = 0xE;
/// The end of the cursor scan line, the very end.
pub const CURSOR_SCANLINE_END: u8 = 0xF;
/// If set, disables the cursor.
pub const CURSOR_DISABLE: u8 = 0x20;
/// The number of characters wide the screen is.
pub const WIDTH: u16 = 80;
/// The number of characters heigh the screen is.
pub const HEIGHT: u16 = 25;
/// The set of colours that VGA supports and can display for the foreground and background.
pub const COLOUR_BLACK: u4 = 0x00;
pub const COLOUR_BLUE: u4 = 0x01;
pub const COLOUR_GREEN: u4 = 0x02;
pub const COLOUR_CYAN: u4 = 0x03;
pub const COLOUR_RED: u4 = 0x04;
pub const COLOUR_MAGENTA: u4 = 0x05;
pub const COLOUR_BROWN: u4 = 0x06;
pub const COLOUR_LIGHT_GREY: u4 = 0x07;
pub const COLOUR_DARK_GREY: u4 = 0x08;
pub const COLOUR_LIGHT_BLUE: u4 = 0x09;
pub const COLOUR_LIGHT_GREEN: u4 = 0x0A;
pub const COLOUR_LIGHT_CYAN: u4 = 0x0B;
pub const COLOUR_LIGHT_RED: u4 = 0x0C;
pub const COLOUR_LIGHT_MAGENTA: u4 = 0x0D;
pub const COLOUR_LIGHT_BROWN: u4 = 0x0E;
pub const COLOUR_WHITE: u4 = 0x0F;
/// The set of shapes that can be displayed.
pub const CursorShape = enum {
/// The cursor has the underline shape.
UNDERLINE,
/// The cursor has the block shape.
BLOCK,
};
/// The cursor scan line start so to know whether is in block or underline mode.
var cursor_scanline_start: u8 = undefined;
/// The cursor scan line end so to know whether is in block or underline mode.
var cursor_scanline_end: u8 = undefined;
/// A inline function for setting the VGA register port to read from or write to.
inline fn sendPort(port: u8) void {
arch.outb(PORT_ADDRESS, port);
}
/// A inline function for sending data to the set VGA register port.
inline fn sendData(data: u8) void {
arch.outb(PORT_DATA, data);
}
/// A inline function for setting the VGA register port to read from or write toa and sending data
/// to the set VGA register port.
inline fn sendPortData(port: u8, data: u8) void {
sendPort(port);
sendData(data);
}
/// A inline function for getting data from a set VGA register port.
inline fn getData() u8 {
return arch.inb(PORT_DATA);
}
///
/// Takes two 4 bit values that represent the foreground and background colour of the text and
/// returns a 8 bit value that gives both to be displayed.
///
/// Arguments:
/// IN fg: u4 - The foreground colour.
/// IN bg: u4 - The background colour.
///
/// Return: u8
/// Both combined into 1 byte for the colour to be displayed.
///
pub fn entryColour(fg: u4, bg: u4) u8 {
return u8(fg) | u8(bg) << 4;
}
///
/// Create the 2 bytes entry that the VGA used to display a character with a foreground and
/// background colour.
///
/// Arguments:
/// IN char: u8 - The character ro display.
/// IN colour: u8 - The foreground and background colour.
///
/// Return: u16
/// A VGA entry.
///
pub fn entry(char: u8, colour: u8) u16 {
return u16(char) | u16(colour) << 8;
}
///
/// Update the hardware on screen cursor.
///
/// Arguments:
/// IN x: u16 - The horizontal position of the cursor (column).
/// IN y: u16 - The vertical position of the cursor (row).
///
pub fn updateCursor(x: u16, y: u16) void {
var pos: u16 = undefined;
// Make sure new cursor position is within the screen
if (x < WIDTH and y < HEIGHT) {
pos = y * WIDTH + x;
} else {
// If not within the screen, then just put the cursor at the very end
pos = (HEIGHT - 1) * WIDTH + (WIDTH - 1);
}
const pos_upper = (pos >> 8) & 0x00FF;
const pos_lower = pos & 0x00FF;
// Set the cursor position
sendPortData(REG_CURSOR_LOCATION_LOW, @truncate(u8, pos_lower));
sendPortData(REG_CURSOR_LOCATION_HIGH, @truncate(u8, pos_upper));
}
///
/// Get the linear position of the hardware cursor.
///
/// Return: u16
/// The linear cursor position.
///
pub fn getCursor() u16 {
var cursor: u16 = 0;
sendPort(REG_CURSOR_LOCATION_LOW);
cursor |= u16(getData());
sendPort(REG_CURSOR_LOCATION_HIGH);
cursor |= u16(getData()) << 8;
return cursor;
}
///
/// Enables the blinking cursor to that is is visible.
///
pub fn enableCursor() void {
sendPortData(REG_CURSOR_START, cursor_scanline_start);
sendPortData(REG_CURSOR_END, cursor_scanline_end);
}
///
/// Disables the blinking cursor to that is is visible.
///
pub fn disableCursor() void {
sendPortData(REG_CURSOR_START, CURSOR_DISABLE);
}
///
/// Set the shape of the cursor. This can be and underline or block shape.
///
/// Arguments:
/// IN shape: CursorShape - The enum CursorShape that selects which shape to use.
///
pub fn setCursorShape(shape: CursorShape) void {
switch (shape) {
CursorShape.UNDERLINE => {
cursor_scanline_start = CURSOR_SCANLINE_MIDDLE;
cursor_scanline_end = CURSOR_SCANLINE_END;
},
CursorShape.BLOCK => {
cursor_scanline_start = CURSOR_SCANLINE_START;
cursor_scanline_end = CURSOR_SCANLINE_END;
},
}
sendPortData(REG_CURSOR_START, cursor_scanline_start);
sendPortData(REG_CURSOR_END, cursor_scanline_end);
}
///
/// Initialise the VGA text mode. This sets the cursor and underline shape.
///
pub fn init() void {
// Set the maximum scan line to 0x0F
sendPortData(REG_MAXIMUM_SCAN_LINE, CURSOR_SCANLINE_END);
// Set by default the underline cursor
setCursorShape(CursorShape.UNDERLINE);
}